Masters Unlimited

 

 

Split outside (5):  Take off, (Outside  (5) loop), touch-and-go, (inside loop  (5)), touch down.  Low time wins

 

360 Touch-and-Go (10):  (Take off and touch down) with a minimum 360- degree heading change between each take off and touch. The heading change may be vertical (loop), or horizontal (turn), or in between. Low time wins

 

Roll Touch-and-Go (5):  (Take off and touch down) with a roll between each takeoff. Low time wins

 

Righty Tighty, Lefty Loosey:  Take off do three rolls to the “right” and a loop, then do three rolls to the “left” and another loop touch and go anywhere in the spot circle, three rolls to the “left” and a loop, three rolls to the “right” and another loop Land anywhere in the spot circle. Time stops when the wheels touch the ground inside the spot.

Low time wins

 

Roll Limbo (5): Take off away from ribbon (roll, pass under ribbon x5) touch down.  If you break the ribbon a zero is scored.  If any main wheel touches the ground will score a zero.  Low time wins

 

* Motor must be running to count after landing and plane must be in flyable condition for all events

 

Master Fun Fly

 

 

Climb and Glide: Climb to altitude for preset time (20 seconds) shut off engine, time glide to landing on runway. Masters glide should be done inverted, with the time stopping at roll upright.  Plane must land and come to stop on its wheels on the runway.  Engine MUST be off when landing.   Longest glide time wins.

 

Modified Dixie Death: Take off, (3 rolls, 3 loops, touch, 3 rolls, 3 loops, touch, 3 rolls, 3 loops, land.  Low time wins

 

 

Can Spot Landing:  A soda can is fastened to a 50' monofilament line and attached to the aircraft. The pilot is given three (3) consecutive passes to touch only the can onto target cannot do fly-by. Target will be a bull’s eye with multiple scoring circles. If the can touches anywhere but within the bull’s eye area defined, a zero will be scored for that pass.  3 consecutive passes per round.   High score wins

               

Wiffle Ball Limbo:  Ribbon will be set at 6 ft. 

Take off away from ribbon, make circuit of field, and make attempts to break ribbon with ball or line.  Once ribbon is broken, land.  2-minute max time limit, lowest time wins.  Ball must be airborne when ribbon is broken and ball cannot touch runway on each limbo pass.  Wiffle Ball attached to plane with 20’ monofilament line.  Time is stopped once ribbon is cut.  Lowest time wins

 

Table Landing: The pilot makes 5 passes (or max 2 minutes of passes) to perform a maximum of 3 touch-and-goes on a 4 x 8-foot platform above the ground. The platform can be wood or Styrofoam supported by cable spools, sawhorses, or a table. At least one main wheel must touch the platform to count as a successful pass. Event is timed for fastest time from takeoff from ground to landing on ground after 3 touches.  Fastest time with 3 touches places ahead of fastest time with less than 3 touches.

 

* Motor must be running to count after landing and plane must be in flyable condition for all except Inverted event.

 

 

Sportsman Unlimited

 

Outside (5) Inside (5):  Take off, (5 outside loops), (5 inside loops), touch down.  Low time wins

 

Roops (5):  Take off  (5 roll, loop) touch down.  Low time wins

 

Triple Split Roops:  Take off, (1 roll, loop), touch-and-go, (1 roll, loop), touch-and-go, (1 roll, loop), touch down.  Low time wins

 

Split Modified Dixie Death:  Take off, 3 rolls, touch down, 3 loops, and touch down.  Low time wins

 

Limbo (5):  Take off away from the ribbon (pass under ribbon 5 times) touch down.  If you break the ribbon a zero is scored.  If any main wheel touches the ground will score a zero. Low time wins

 

 

* Motor must be running to count after landing and plane must be in flyable condition for all events

 

 

Sportsman’s Fun Fly

Climb and Glide:  Climb to altitude for preset time (30 seconds) shut off engine, time glide to landing on runway. Time stop when plane touches runway, plane must land and come to stop on runway, plane must be on wheels once stopped.  Longest glide time wins.

 

Bomb Drop:  The pilot will drop the bomb onto a target from a cup or dowel attached to the plane. Each pilot will get to attempts per flight, no re-starts.  Devices are provided (dowel, washer w/streamer).  No servo-activated releases are permitted.  Highest score wins

 

Can Spot Landing:  A soda can is fastened to a 50' monofilament line and attached to the aircraft. The pilot is given three (3) consecutive passes to touch only the can onto target cannot do fly-by.. Target will be a bull’s eye with multiple scoring circles.  If the can touches anywhere but within the bull’s eye area defined, a zero will be scored for that pass.  3 consecutive passes only per round.  * Highest score wins

 

 

Spot Landing: Designate a target (bull’s-eye) and give the pilot three (3) passes to accumulate highest score.

 

Wiffle Ball Limbo:  Take off; make full circuit of field and attempt to break ribbon with wiffle ball or line.  Ball must be airborne when ribbon is broken and ball cannot touch runway on each limbo pass.  Time is stopped once ribbon is cut.  Wiffle Ball attached to plane with 20’ monofilament line.  3-minute max time limit, lowest time wins.  Lowest time wins

 

 

* Motor must be running to count after landing and plane must be in flyable condition for all events for all except Climb and Glide.

 

 

 

Magic Class

 

Drag Race:  Time starts when the judges say go.

Pilot must start his or her engine, pull an article of clothing out of the box and put it on, run out on the field and grab 1 card plate for his or her poker hand. Run back to flight line; take off do a “complete circle” of the field and land.

 

Pull another article of clothing from the box and put it on, run back out on the field and grab 2 card plates for your poker hand.  Run back to flight line; take off do a “complete circle” of the field and land.

 

Pull another article of clothing from the box and put it on, run back out on the field and grab 2 card plates for your poker hand.  Run back to flight line; take off do a “complete circle” of the field and land, time stops when the wheels touch the ground. The engine must be running when the plane comes to a stop.  Lowest time wins.

 

·          Just remember all articles of clothing must be worn in the proper application!!

·          A complete circle means:  take off in whatever direction you choose, fly over end of field, out over the high grass and make approach from other end of field

·          * Winner based on time to complete event

 

 

Poker Run: The winner will be determined by the best Poker hand from the cards collected from the Drag Race

 

 

Balloon Burst:  A balloon is fastened to a balsa stick on the far side of the runway. The pilot gets three (3) passes parallel to the runway to break the balloon or the stick. Points are highest for the first pass to hit or break the balloon and lowest for the third pass hit or break.  Balloon must break before it hits the ground.

 

1st pass balloon break scores                100

1st pass stick break scores                      30

2nd pass balloon break scores                75

2nd pass stick break scores                    20

3rd pass balloon break scores                50

3rd pass stick break scores                    10

 

 

Carrier Landing:  The pilot must setup for approach, kill engine before edge of carrier (no hover landings) and must glide plane and land on the carrier area and roll into scoring area. The score is based on where the planes wheel(s) come to rest within the carrier scoring area.  If wheels end up in 2 different scoring areas the highest amount will be scored.  If plane misses the carrier deck when plane comes to rest, a zero will be giving.

 

 

* Motor must be running to count after landing and plane must be in flyable condition for all events

 

Magic Aircraft Limitations

 

Any Modeltech ARF Magic, including Magic, Simply Magic, Magic Extra

Max engine .46 or lower

No Tune Pipes

Mouse Can mufflers allowed

No mixing

No scratch built facsimiles

Can replace landing gear

Can have steer able tail-wheel